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UX Researcher & Designer

Design that
thinks before
it speaks.

I design where user-needs, business goals, and accessibility meet. My work is research-driven and inclusivity-first.

MealMap app screen Project Rewire app screen Rideshare interface
User Research Wireframing Usability Testing Information Architecture Interaction Design Prototyping Design Systems Journey Mapping A/B Testing Accessibility User Research Wireframing Usability Testing Information Architecture Interaction Design Prototyping Design Systems Journey Mapping A/B Testing Accessibility

Projects that
moved the needle.

View all work →
MealMap app screens
Food & Nutrition Mobile AI
MealMap
AI grocery shopping assistant that aids users from first recognizing its time to eat until they have successfully brought all of their groceries home and everything in between.
UX Research · Product Design Read case study →
Autonomous Rideshare concept visual
Mobility Trust & Safety Emerging Tech
Autonomous Rideshare
Rethinking the passenger experience for driverless vehicles — building trust, reducing anxiety, and redefining what "in-ride" means without a human at the wheel.
Speculative Design · Research Read case study →
Project Rewire thumbnail
Mental Health Behavior Design B2C
Project Rewire
A habit-breaking app for compulsive digital behaviors — using evidence-based intervention design to help users reclaim focus and agency over their attention.
Service Design · Prototyping Read case study →
My Process
Good design is never
a happy accident.
01
🔍
Discover
Deep-dive research — interviews, surveys, competitive audits — to uncover the real problems worth solving.
02
✏️
Define
Synthesize findings into sharp insights. Journey maps, personas, and opportunity statements that align the team.
03
Design
From rough sketches to high-fidelity prototypes — rapid iteration grounded in validated assumptions.
04
📊
Deliver
Handoff with precision. Collaborate with devs, measure outcomes, and keep improving post-launch.
🏆
4+
Projects delivered
2yr
Experience

I design with
empathy and
evidence.

With 2 years in UX, I focus on understanding how people actually experience the products they use. My work is grounded in research, from planning studies and synthesizing insights to translating findings into decisions that shape the product. My background in cognitive psychology means I care deeply about why people behave the way they do. I don't just look at what users click. I dig into the motivations, mental models, and friction points behind those actions so we can design experiences that genuinely make sense to them.

When I'm not researching or designing, I'm probably running a usability test, sketching in my notebook, or arguing that good copy is half the UX battle.

Figma User Interviews Prototyping Usability Testing Journey Mapping Design Systems Accessibility Storyboarding Research A/B Testing

Ready to build
something great?

I'm currently available for full-time and contract roles. Let's talk.

Say Hi View résumé ↓