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Case study · Accessibility · HMI research · Published, SAGE 2025

Autonomous Rideshare

A multimodal HMI for blind and low-vision riders — peer-reviewed evidence that audio restores trust, identification, and navigation to near-parity with sighted users.

UX Researcher · publication co-author Between-subjects · N=24 · 3 conditions 2.5 months

What I owned

Co-designed the between-subjects protocol (3 conditions × 6 tasks) · conducted 8 of 24 Wizard-of-Oz sessions with post-session interviews · co-authored the codebook, coded 8 of 24 transcripts, resolved discrepancies by consensus · contributed to Kruskal-Wallis interpretation · co-authored the Methods and Results sections of the SAGE manuscript · conducted the 27-paper literature review.

Side-by-side rear-seat display: the unimpaired view next to the same screen at the 20/200 visual acuity level, showing how visual degradation makes the display unreadable without audio support.
The same screen at 20/200 acuity. This is why vision-first HMIs fail — and what the study set out to fix.
Human Factors and Ergonomics Society logo SAGE · PEER-REVIEWED · 2025

A between-subjects experiment testing whether a multimodal (audio + visual) HMI restores autonomous-vehicle usability for blind and low-vision riders.

Read the full paper →
25MAmericans face transportation insufficiency from sensory, cognitive, or motor impairments
N=24Between-subjects · 3 conditions · 6 trip tasks end-to-end
p<.05Visual-only performed significantly worse than multimodal
3/3Hypotheses supported (H1, H2, H3)

Audio restored trust, vehicle identification, and navigation performance for visually impaired riders to near-parity with sighted users. Existing AV interfaces are vision-first; this study is peer-reviewed evidence that redundancy is not optional — it's the accessibility mechanism.

The problem

Most autonomous HMIs are vision-first.

Autonomous vehicles promise independent mobility, but blind and low-vision riders face barriers at every stage — identity verification, trip confirmation, en-route updates, unexpected events, and safe exit. The idea: a human-centered, multimodal HMI (audio + visual) that bridges the accessibility gap.

01 — Discovery

27 articles. One clear gap.

With fully autonomous vehicles changing fast, we bounded the review at 2014, filtered by keyword and abstract, and read 27 articles in full. The gap: few designs utilize a multimodal approach.

accessible HMIaccessible ridesharevisually impaired HMIfully autonomous vehiclesmultimodal design
02 — Define

Six tasks. Every failure point mapped.

We broke the full ridesharing process down with impairment needs included — each task became a study condition for trust, navigation accuracy, and satisfaction.

Identity verification interface using a spoken 4-digit ride code.
TASK 01

Identity verification

A spoken 4-digit code replaces visual QR codes blind riders can't use.

Trip confirmation interface with the destination read back via audio.
TASK 02

Trip confirmation

Destination read back aloud; the rider verbally confirms or corrects.

Driving updates interface narrating intersections, signals, and ETA.
TASK 03

Driving updates

Proactive narration — intersections, signals, ETA — keeps riders oriented.

Unexpected events interface explaining hazards and evasive actions.
TASK 04

Unexpected events

A special mode explains hazards and evasive actions — trust when the vehicle deviates.

Destination arrival interface with a three-minute pre-arrival alert.
TASK 05

Destination arrival

A 3-minute pre-arrival alert with curbside context and orientation.

Exit interaction interface guiding safe step-by-step disembarkation.
TASK 06

Exit interaction

Guided, step-by-step disembarkation without traffic risk or disorientation.

Methodological honesty: the Cambridge Disability Simulator standardized impairment for consistency — but simulation captures sensory degradation, not the adaptive expertise of people with lived visual impairment. Recruiting actual blind and low-vision riders is the highest-priority next step.

PRINCIPLE 01

Memory supports

Predictive cues, consistent language, knowledge-in-the-world — lower cognitive load.

PRINCIPLE 02

Perception optimization

Redundancy across modalities and progressive disclosure, regardless of vision level.

PRINCIPLE 03

Attention management

Salience and urgency mapping deliver high-priority information without overwhelming.

03 — Prototype

Three components. One multimodal system.

DISPLAY

Rear-seat display

High-contrast route status and environment descriptions, synced with audio for redundancy.

VOICE

"Maple"

A natural, calm voice character delivering synchronized, proactive prompts across all six tasks.

TACTILE

Hardware buttons

Two high-contrast, color-coded tactile buttons — no touchscreen required.

Wizard-of-Oz prototype in the controlled rear-seat test environment.

Wizard-of-Oz simulation replicating the rear-seat AV experience with synchronized audio and visual output.

Full multimodal system mockup as it would appear deployed in an autonomous vehicle.

Full system mockup — the concept as deployed at scale.

04 — Experiment design

Between-subjects. Three conditions.

Results

Audio narrowed the gap.

Across trust, correct vehicle identification, and navigation, the multimodal condition restored performance for visually impaired riders to near-parity with sighted users. Visual-only was significantly worse (p < .05).

✓ H1 audio improves navigation confidence & route awareness ✓ H2 multimodal enables near-parity with sighted riders ✓ H3 removing audio decreases trust & situational awareness
H1 results chart: audio feedback improved navigation confidence and route awareness for visually impaired riders.

H1 supported — audio improved navigation confidence and route awareness.

H2 results chart: multimodal feedback enabled visually impaired users to perform comparably to non-visually impaired riders.

H2 supported — multimodal feedback enabled near-parity with sighted riders.

H3 results chart: removing audio feedback decreased rider trust and situational awareness.

H3 supported — removing audio decreased trust and situational awareness.

Radar chart comparing all three conditions across route and navigation, destination, rideshare identification, feedback, help, and satisfaction.

The full picture: multimodal audio-visual feedback improved route awareness, destination confidence, vehicle identification, and satisfaction versus visual-only. Honest nuance: audio narrowed the trust gap with sighted riders — it didn't fully close it.

Next steps

Where this research goes next.

Field trials with blind and low-vision riders

Real AVs, varied road conditions — beyond the simulation environment. The highest priority.

Tri-modal redundancy

Seat-vibration haptics and localized speakers for riders with combined sensory impairments.

Personalization

Rider control over verbosity, pace, tone, and cue frequency — adapting to needs and anxiety levels.

A 2x2 replication

Impairment x audio condition — isolating whether sighted riders also benefit, strengthening the causal claim.

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