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UX case study · Accessibility · Published HMI research

Autonomous Rideshare

An independent ride should not depend on seeing the screen.

A multimodal human-machine interface for autonomous vehicles, tested in a controlled study using simulated visual impairment and published by SAGE in 2025.

  • Literature review
  • Wizard-of-Oz testing
  • Between-subjects experiment
  • Qualitative coding
  • Accessibility
Side-by-side rear-seat display: the unimpaired view next to the same screen at the simulated 20/200 visual acuity level, showing how visual degradation makes the display unreadable without audio support.
The same screen at simulated 20/200 acuity: the access gap this study set out to examine.
Problem
Vision-first vehicle interfaces leave blind and low-vision riders without accessible trip information.
My role
UX researcher and publication co-author: literature review, protocol design, study sessions and analysis.
Timeline
2.5 months
Published by SAGE, 2025
Outcome so far
In an N=24 simulation study, audio narrowed the gap with sighted participants; visual-only performed significantly worse (p < .05).

01 · Context & stakes

Most autonomous HMIs are vision-first.

Autonomous vehicles promise independent mobility, but blind and low-vision riders face barriers at every stage: identity verification, trip confirmation, en-route updates, unexpected events and safe exit.

The stakes

25 million Americans

Face transportation insufficiency related to sensory, cognitive or motor impairments. A trip is only independent if the rider can understand and act on the information it provides.

The design question

Can another channel close the gap?

We investigated whether synchronized audio and visual feedback could improve trust, vehicle identification and navigation when visual information becomes inaccessible.

02 · Role & boundaries

What I owned

My contribution combined hands-on research with shared responsibility for the study protocol, analysis and manuscript.

I drove

  • Conducted the 27-paper literature review.
  • Co-designed the protocol: three conditions and six tasks.
  • Conducted 8 of 24 Wizard-of-Oz sessions and post-session interviews.
  • Co-authored the codebook and coded 8 of 24 transcripts.
  • Contributed to Kruskal-Wallis interpretation and co-authored the Methods and Results sections.

Others contributed

  • The research team shared protocol design and study execution.
  • Transcript coding discrepancies were resolved by consensus.
  • Co-authors shared analysis and manuscript development.

Constraints

  • 2.5-month research timeline.
  • 24 participants across three conditions.
  • A controlled Wizard-of-Oz environment, rather than an on-road deployment.
  • Simulated 20/200 acuity; lived experience of visual impairment remains a validation gap.

03 · Research

27 articles. One testable gap.

We bounded the literature review at 2014, filtered by keyword and abstract, and read 27 articles in full. Few designs used a multimodal approach. That gap became a controlled comparison of the same journey with and without audio.

Literature review

Accessible HMI and rideshare

Search terms covered accessible HMI, accessible rideshare, visually impaired HMI, fully autonomous vehicles and multimodal design.

Six journey tasks

From verification to exit

Each condition covered the same six trip tasks, with measures of trust, satisfaction and navigation accuracy.

Mixed evidence

Ratings and interviews

Post-session interviews complemented the task measures. We used a shared codebook and resolved coding discrepancies by consensus.

Between-subjects. Three conditions.

Twenty-four participants were randomized across a sighted multimodal baseline, simulated visual impairment with audio, and simulated visual impairment without audio.

What this method can establish: the Cambridge Disability Simulator standardized sensory degradation across conditions. It does not reproduce the adaptive expertise or lived experience of blind and low-vision riders.

04 · The solution

One ride. Three connected components.

A rear-seat display, synchronized voice prompts and tactile controls support the rider through the same six tasks.

Display

Rear-seat display

High-contrast route status and environment descriptions, synchronized with audio for redundancy.

Voice

“Maple”

A natural, calm voice character delivering synchronized, proactive prompts across all six tasks.

Tactile

Hardware buttons

Two high-contrast, color-coded tactile buttons allow interaction without a touchscreen.

Wizard-of-Oz prototype in the controlled rear-seat test environment.

Wizard-of-Oz simulation replicating the rear-seat AV experience with synchronized audio and visual output.

Full multimodal system mockup as it would appear deployed in an autonomous vehicle.

Full system mockup — the proposed in-vehicle concept.

Six tasks, end to end

We mapped the full rideshare journey with impairment needs included, then translated each stage into an accessible interaction to evaluate.

Identity verification interface using a spoken 4-digit ride code.
TASK 01

Identity verification

A spoken 4-digit code replaces visual QR codes blind riders can't use.

Trip confirmation interface with the destination read back via audio.
TASK 02

Trip confirmation

Destination read back aloud; the rider verbally confirms or corrects.

Driving updates interface narrating intersections, signals, and ETA.
TASK 03

Driving updates

Proactive narration — intersections, signals, ETA — keeps riders oriented.

Unexpected events interface explaining hazards and evasive actions.
TASK 04

Unexpected events

A special mode explains hazards and evasive actions — trust when the vehicle deviates.

Destination arrival interface with a three-minute pre-arrival alert.
TASK 05

Destination arrival

A 3-minute pre-arrival alert with curbside context and orientation.

Exit interaction interface guiding safe step-by-step disembarkation.
TASK 06

Exit interaction

Step-by-step guidance intended to support safer, better-oriented disembarkation.

05 · Key decisions & trade-offs

Give the rider information they can use.

Three design principles connected the accessibility gap to concrete interaction choices.

Memory supports

Make the next step explicit

Spoken verification, destination readback and a three-minute arrival alert make information available at the point of action. Predictive cues and consistent language reduce what riders must remember.

Trade-off: proactive prompts add information throughout the trip. Rider control over pace and cue frequency remains a next step.

Perception optimization

Repeat across channels

Audio and visual feedback carry the same trip information; tactile buttons provide a way to act without the touchscreen. Progressive disclosure supports access as the journey changes.

Boundary: this study isolated audio's contribution. Combined sensory impairments need further work on haptics and localized speakers.

Attention management

Match cues to urgency

Routine navigation updates orient the rider. A special mode explains hazards and evasive actions when the vehicle deviates, making high-priority information salient.

Trade-off: keeping riders informed must be balanced against overwhelming them. Personalization of verbosity and tone remains to be tested.

06 · Outcome & evidence

Audio narrowed the gap.

In the simulated visual-impairment condition, multimodal feedback brought vehicle identification and navigation toward the sighted baseline. Visual-only performed significantly worse (p < .05). Audio narrowed the trust gap; it did not fully close it.

Study scope

N=24

Three conditions and six trip tasks in a controlled simulation.

Reported difference

p < .05

Visual-only performed significantly worse than multimodal.

Hypotheses

3 of 3 supported

Navigation, near-parity and the effect of removing audio.

✓ H1 audio improves navigation confidence & route awareness ✓ H2 multimodal enables near-parity with sighted riders ✓ H3 removing audio decreases trust & situational awareness
H1 results chart: audio feedback improved navigation confidence and route awareness for visually impaired riders.

H1 supported — audio improved navigation confidence and route awareness.

H2 results chart: multimodal feedback enabled visually impaired users to perform comparably to non-visually impaired riders.

H2 supported — multimodal feedback enabled near-parity with sighted riders.

H3 results chart: removing audio feedback decreased rider trust and situational awareness.

H3 supported — removing audio decreased trust and situational awareness.

Radar chart comparing all three conditions across route and navigation, destination, rideshare identification, feedback, help, and satisfaction.

The full picture: multimodal audio-visual feedback improved route awareness, destination confidence, vehicle identification, and satisfaction versus visual-only. Honest nuance: audio narrowed the trust gap with sighted riders — it didn't fully close it.

Human Factors and Ergonomics Society logo

SAGE · Peer-reviewed · 2025

The study was published as research evidence for multimodal autonomous-vehicle interfaces. These findings describe the controlled study, not a deployed service.

Read the full paper →

07 · Reflection

“Did you test with blind and low-vision riders?”

The study used simulated impairment. That made sensory degradation consistent across conditions, but it cannot stand in for lived experience. The evidence supports audio's contribution in this setup; the highest-priority next step is research with actual blind and low-vision riders.

Where this research goes next

Field trials with blind and low-vision riders

Real AVs, varied road conditions — beyond the simulation environment. The highest priority.

Tri-modal redundancy

Seat-vibration haptics and localized speakers for riders with combined sensory impairments.

Personalization

Rider control over verbosity, pace, tone, and cue frequency — adapting to needs and anxiety levels.

A 2x2 replication

Impairment x audio condition — isolating whether sighted riders also benefit, strengthening the causal claim.

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